![]() ![]() I found only that single soulfire key as a drop. Never liked to do that because I found it not to be worth the effort. I have my stack on temporal keys from previous patches. The key droprates in general are too low. If one key drops for one of my higher level characters for the short time I play them, sure, I’ll go check it, but that seems unlikely. I have already written it off from my experience. I have no intention of farming key for it. I’m already getting interested making another character. The other dungeon? Lightless something? Nope. It feels like its for targeted end game items? ![]() So a very low droprate for keys? Low level characters might have difficulty to actually getting through (at least at my skill level) ? Not sure what the dungeon’s purpose is. Are they really intended to allow new characters to pass through the story quickly? Considering this was one of my more durable characters, I doubt I could survive that place with a lower level one. It even felt like the fire switching thing was slow to react. It was obviously ez.Īt my level I expected boss to be easy, but I still got hit sometimes by nearly 50% of my hp before I could do anything. Sure, I was nearly 70lvl and as far as I understand, the first tier of the dungeon is scaled to 45? Sure … sure, I decided I dont care and wanted to see it. Only about the time I was going to quit, I did find one soulfire key. I wanted to try the new dungeons with this character. I made one new character after the patch came and I even found the character pretty good. So I usually quit character at around 70-75lvl. I’m someone who likes to make characters and try different playstyles, not optimizing those characters and their play styles. Temporal is to actually upgrade into LP the last step Souls seems better to acquire general gear or maybe target farming, Lightless is good for many exalt drops/loot explosions. It seems the dungeon in order in progression is Soul > Lightless > Temporal If there is a new league scenario by the time you actually would want to go to Lightless and spend some cash you probably have many keys at that point infact I see you hoarding them without going as you dont have the money/exalts Grim Dawn: Normal zones were just the story but Rogue dungeons which had the best chances of loot required a Skeleton key which was actually irritating to craft and rarely dropped, then they brought out Shattered Realm which also im sure needed a key but I cant rememberĪlso I think Heavy has a good point - the dungeons have been released when people have millions of gold and many exalts. Content in PoE is gated constantlyĭ3- Rifts were infinite like monoliths but Greater Rifts needed keys which only dropped in normal rifts PoE has Delve which is like Lightless Arbor - to charge the machine you need to find energy maps. PoE: - consumable for everything but the story, maps/fragments. Look at other aRPGs and their content gating: In PoE you need a map just to run a ‘monolith’ zone for example, you could run out of the highest tier maps which would mean instead of being able to run corruption 200 constantly, now you have to farm at 180 to find more maps to run 200. As a miniboss he has a very high amount of health.īe careful with tower placement, as his attacks can easily hit any towers directly behind barricades.I agree with EHG’s stance on requiring cost of entry, theres a few factors to consider here, note I havent played the new dungeons, I dont know the drop ratesįirst off they would have to nerf the rewards and from what ive seen are pretty generous, Personally ive been conditioned by PoE to need a consumable item to do almost everything. While his aura does some damage it wont hurt defenses, so you can use blockades to stay at range while fighting. Since the Plaguing Hulk is slow and has slow attacks he can be baited into swinging then the player can back up making him miss, though he can still become a threat if left to break through your defenses. ![]() Notably, he seems to have a higher than normal resistance to stuns. The Plaguing Hulk also has an invisible aura around him which slowly damages players within range, although the damage tends to be hardly noticeable. ![]() It has a slow attack speed and movement speed, however, also has one of the most powerful melee attacks in the game with it's high damage and very large attack range. He is the mini-boss variant of the skeletons, frequently found in the Chaos Expeditions, Onslaught and Incursions maps. ![]()
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